DistillNote

Beta, level cap 30 · data read 11 Oct

Warrior

The 1 Oct build fixed the thing that made Warriors miserable: critical strikes now generate 100% extra Rage. Fury sits at the top of the 11 Oct sim (951), Arms is #5, and both the Fury and Protection trees were re-laid-out — the builds here are rebuilt from the 3 Oct client.

Source pending

Alliance races: Human, Dwarf, Night Elf, Gnome, SkyborneHorde races: Orc, Tauren, Troll, Undead, Skyborne

Sourced: Blizzard news · 22 Sep

Our picks

Recommendation
PvE
Fury
PvP
Arms
Leveling
Arms

What the tier lists say

Each rating exactly as its tier list gives it, with the list's own date. Ratings are opinions, so lists often differ; we compare them only within one role.

Arms

PvE · damage lists

One ratingB on 1 list

Arms, PvE · damage lists
RatingListPage dateRead
Bdamage dealerspage 3 Oct · read 6 Oct6 Oct

Fury

PvE · damage lists

Different scalesS on one list, #1 of 5 on a ranked list

Fury, PvE · damage lists
RatingListPage dateRead
Sdamage dealerspage 3 Oct · read 6 Oct6 Oct
#1 of 5best raid DPSpage not shownnot dated · read 6 Oct6 Oct

Protection

PvE · tank lists

Different scalesS on one list, #1 of 3 on a ranked list

Protection, PvE · tank lists
RatingListPage dateRead
Stankspage 3 Oct · read 6 Oct6 Oct
#1 of 3best raid tankspage not shownnot dated · read 6 Oct6 Oct

The whole class

PvP · class lists

Lists agreeB on 2 lists

Warrior, PvP · class lists
RatingListPage dateRead
BPvP tier listpage 2 Oct · read 6 Oct6 Oct
BPvP tier listpage not shownnot dated · read 6 Oct6 Oct

Leveling

One rating

  • Cclass leveling tier list (levels 1–20) · page not dated

Class tier list, no mode stated

One rating

  • Bclass tier list · page not dated

What changed this patch

  • 1 Oct: crits generate 75% → then 100% extra Rage (hotfixed 2 Oct); Rend and Sunder Armor instantly tap enemies; Berserker Rage at 30 (was 32); Bloodthirst 45% AP (was 35%); Booming Voice adds 5–25% Rage cost reduction.

    Sourced: Dev notes · 1 Oct

  • 1 Oct Fury tree: new talents Lingering Rage (Rage decays 2–10 sec later), Furious Precision (off-hand hit, replaces Boundless Rage's slot), Gore Drinker (heal on Bloodthirst/Whirlwind/Execute, requires Enrage); Precision and Improved Cleave removed; Dual Wield Specialization no longer grants off-hand Rage/hit; Flurry now requires Death Wish.

    Sourced: Dev notes · 24 Sep

  • 1 Oct Protection tree restructured: Toughness removed; Iron Will moved in from Fury (row 1); Improved Bloodrage, Improved Revenge, Improved Disarm, Improved Shield Bash repositioned; Focused Rage row 5, Bastion row 6.

    Sourced: Dev notes · 24 Sep

  • Sunder Armor threat values corrected on all ranks, with a small increase from Attack Power.

    Sourced: Dev notes · 24 Sep

  • Protection: Bastion (row 5) and Focused Rage (row 6) swapped, so Focused Rage comes earlier and smooths out leveling before Shield Slam. (The tree data here already reflects the swap.)

    Sourced: Dev notes · 24 Sep

  • Arms: Bloodthrill proc chance 4/8/12/16/20% (was 2–10%), main-hand only (includes Cleave/Heroic Strike); Slam cooldown 18 sec (was 15 sec); Improved Slam −1.5/3 sec.

    Sourced: Dev notes · 24 Sep

  • 8 Oct: Rage from damage taken reworked, so expect more Rage when hit. It is now tuned for 20–40% armor (was 50%), no longer drops with more Stamina, counts crits and crushing blows, and ignores absorbs.

    Sourced: Dev notes · 8 Oct

  • Demoralizing Shout now puts threat on each target it hits (it caused none).

    Sourced: Dev notes · 8 Oct

  • Arms: Impale requires Deep Wounds again; Deep Wounds no longer scales with off-hand attack power.

    Sourced: Dev notes · 8 Oct

Seen in the beta

  • The crit-Rage complaint is resolved (1–2 Oct). Early leveling still wants Unbridled Wrath.

    Source pending

  • Thunder Clap works in Defensive Stance; Vanguard lets Charge be used in Defensive Stance. Tactical Mastery trained at 14, Victory Rush at 20, Improved Battle Shout baseline.

    Source pending

  • Unlike the Paladin, Prot Warrior keeps an interrupt (Shield Bash) and a snare (Piercing Howl).

    Source pending

  • Sim, 11 Oct run: Fury 951 (first of 20 damage results, 14% ahead of the next), Arms 741 (fifth); as a tank, deep Protection 479 (third of three tanks). On the same run, the 'Fury-prot' hybrid beat deep Protection, 517 to 479.

    Sourced: Sim · 11 Oct run