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Beta, level cap 30 · data read 11 Oct

WoW Forever news

What changed in WoW Forever, from Blizzard and Wowhead, in our own words. Every item links to the original post.

Newest item 11 Oct · we check the sources every hour.

Sunday 11 Oct

Other11 Oct

Hidden boss Lyn the Ignored found in the Dalaran dungeon's sewers

In short: A tome you take after Archmage Arugal in Shadowfang Keep, changed at Ambermill, calls up an extra boss at a rune in the City of Dalaran sewer.

Details

Beating Archmage Arugal in Shadowfang Keep now lets you take a Black Tome from a book on his table. Use it beside the Ambermill Leyline Focus, inside the keep of that Silverpine Forest town, and it becomes Tome of Dalaran. In City of Dalaran, once Atrexis the Grave Knight, its opening boss, is down, go straight on in the sewer instead of up to the surface, and use the tome on the purple rune in the tunnel to call Lyn. The tome stays in your bags and can be used again after 3 min, so a group that wipes can retry.

Saturday 10 Oct

Announcement10 Oct

Blizzard is weighing an earlier unlock level for dual spec

In short: In the beta you get dual spec at level 40 for now, and Blizzard is discussing whether it should come earlier.

Details

On the third podcast episode, the designers talked about whether tanks should need their own talent build for dungeons. Josh Greenfield said dual spec turns on at level 40 for now, that the team is discussing the right level, and half-jokingly floated level thirty. Nothing is decided. An earlier unlock would let you keep a second build for dungeons, such as a tank build, next to the one you quest with.

Likely affected Our reading

  • All classesChangeYou may get a second talent build before level 40, useful for a dungeon role you don't level in.

OtherAlliance only10 Oct

Paladin class quest now rewards a Divine Storm cloak, for Alliance only so far

In short: A returning Paladin quest chain ends with a cloak named after Divine Storm, but only Alliance characters can finish it in the beta right now.

Details

Season of Discovery's class quests are coming back, and beta players have found the Paladin chain that used to give the Divine Storm rune. In Forever it ends with a cloak instead. The chain starts at an orb in the Tower of Althalaxx in Darkshore and leads through Ashenvale, Stormwind, Redridge Mountains and Demon Fall Canyon, where you gather 14 Summoner's Salt and 12 Mote of Mannoroth. Horde Paladins can't finish it for now; Blizzard has said the factions need not match exactly, but this may be a mistake, as Paladin weapons for both factions keep changing in the beta.

Likely affected Our reading

  • PaladinNewAlliance Paladins can earn a new cloak from a class quest chain; Horde Paladins can't yet.

Friday 9 Oct

Class changes9 Oct

Casting low spell ranks now gains less from spell power and procs less often

In short: In a recent build, spells far below your level get less from your spell damage and healing, and are less likely to trigger talents and class effects.

Details

The spell damage and spell healing tooltips on the character sheet now say that ranks well under your level benefit less from those stats. Such spells also have a lower chance to trigger effects like Frostbite and Omen of Clarity. The developers' example: at level 60, rank 1 Frostbolt has a 0% chance to trigger Frostbite, so you choose between a cheap, quick slow and a shot at Frostbite. Healers who cast low ranks to save mana and avoid overhealing will now heal for less with them.

Likely affected Our reading

  • MageNerfLow-rank spells gain less from spell damage; a level 60 Mage's rank 1 Frostbolt can't trigger Frostbite.
  • DruidNerfLow-rank spells gain less from spell damage and healing and trigger Omen of Clarity less often.
  • PriestNerfLow-rank heals cast to save mana now heal for less and set off talents less often.
  • PaladinNerfLow-rank heals cast to save mana now heal for less and set off talents less often.
  • ShamanNerfLow-rank heals and spells cast to save mana now gain less from spell power and set off talents less often.
  • WarlockNerfLow-rank spells gain less from spell damage and set off talents less often.

Class changes9 Oct

Shaman weapon quest chain from level 30 gets faster respawns and better drop rates

In short: A Shaman-only chain open from level 30 ends with a choice of weapons, and the newest beta build makes the items it asks for much easier to collect.

Details

Per a player's write-up, the chain follows the Wind Totem quest: loot Charlga Razorflank in Razorfen Kraul, gather 20 totems from zones such as Desolace and the Badlands, clear waves of level 40 elite foes at a Thousand Needles site, then take it all to Bath'rah the Windwatcher in Alterac Mountains. You pick one of three weapons, among them Rage of the Storm, and also get Elementalist's Guard. In the new beta build the totem mobs respawn faster and drop totems more often, more kinds of mobs carry them, including Dustbelcher ogres in the Badlands, and the Eye of the Tempest is now a multi-drop item.

Likely affected Our reading

  • ShamanChangeThe level 30 weapon quest chain is quicker: totem mobs respawn faster, drop totems more often, and more mob types carry them.

Announcement9 Oct

The GDKP ban covers North American and European realms only

In short: Blizzard says its ban on GDKP raids, where loot is bid for with gold, is limited to North America and Europe, so realms in other regions are not covered.

Details

In an interview with a Taiwanese gaming outlet, Clay Stone said the ban announced at BlizzCon holds only in NA and EU, as with the bans on Season of Discovery and Anniversary realms. Blizzard's stated reasons: GDKP can shut out players with less gold, and it pushes people to buy gold, which harms the economy and helps launder it. Clay called buying from the Auction House central to the game, said Forever players lack the well-worn gold farms of original Classic, and said they will earn much more gold than there. The team now handles the economy better and can let merchants sell items such as Black Lotus, capped at 50 gold.

Announcement9 Oct

Leveling video shows more zone quests, 9 dungeons and a travel stop in Hillsbrad

In short: An official video on leveling shows added quests in every race's starting area, weapon quests for each class, new pets and 9 more dungeons.

Details

You start out with a weapon and some coins, and each race's starting area now has added quests to find. Cooks can light a fire and build a camp that other players can add to. The Skyborne quests open with an introduction to their culture, new story quests tell how the Forsaken came to have Paladins, and the Wetlands get more quests. On the travel route between the Wetlands and Darkshore, a new stop lets you get off in Hillsbrad.

Likely affected Our reading

  • All classesNewEach class gets weapon quests of its own; Forsaken Paladins also get story quests on how they came to be.

Announcement9 Oct

Weekly roundup: Mage, Shaman, Rogue and Warlock deep dives, and podcast episode 3

In short: The weekly recap points to the class posts for Mage, Shaman, Rogue and Warlock, a new podcast episode, and the posts on the new battleground and PvP progression.

Details

The class posts cover Frostfire Bolt and other mixes of Mage schools, simpler totems and longer weapon imbues for Shaman, and updated talents for Rogue and Warlock. On the podcast, designers Rowan Ryder, Jay Hartman and Josh Greenfield talk about leveling through dungeons and through quests. The recap also links the posts on the Skyborne look and Standard-Definition models, the 15 against 15 Darkspear Islands battleground, and how PvP progression works. The rest is not about Forever's game: the Zul'Aman release for BCCA, a Twitch drop, a mount, transmog bundles and a student art contest.

Likely affected Our reading

  • MageChangeThe class post covers new mixes of Arcane, Fire and Frost, such as Frostfire Bolt.
  • ShamanChangeTotems are easier to handle, weapon imbues last longer, and each tree's builds get more options.
  • RogueChangeThe class post covers updated talents and new combinations to try.
  • WarlockChangeThe class post covers updated talents and new combinations to try.

Other9 Oct

New beta build adds three gear sets tied to dungeons

In short: Three new item sets turned up in the beta, named for the Deadmines, Krol'dok Stronghold and City of Dalaran, each with bonuses from 2 up to 5 pieces worn.

Details

Violet Sorcerer's Vestments give 5 Arcane resistance and 10 Spirit, a proc that keeps 15% of your mana regen going during casts for 15 sec, and a proc that calls an Arcane elemental. Krol'dok Battlegear gives 100 armor and more Defense, a heal of 14 to 23 that can fire when you block, and, often when you get hit, 1 Stamina for 30 sec that stacks to 20. Defias Enforcer's Garb gives 10 Fire resistance, Stamina (listed as 10 in one place and 15 in another), +1 Swords, and a melee proc for 2% more crit over 20 sec, doubled in swamps. The level 40 Krol'dok Stronghold has not been tested in the beta yet.

Thursday 8 Oct

Class changes8 Oct

Wolfshead Helm now boosts Shifting Power instead of Cat Form, by less

In short: In the new beta build the crafted Druid helm adds its Energy to Shifting Power rather than to entering Cat Form, and the bonus is down to 5 Energy.

Details

In Classic the helm gave extra Energy each time you went into Cat Form, which made macro powershifting worth the mana and kept it best in slot through all of Classic. In Forever the bonus goes to Shifting Power, the Druid ability that trades mana for Energy. Wowhead gives the new bonus as 5 Energy, but the item's effect line in the same post reads 205 Energy, so check it in game. The effect also gives 5 Rage when you use Enrage.

Likely affected Our reading

  • Feral Combat DruidNerfWolfshead Helm's bonus moves from Cat Form to Shifting Power and drops to 5 Energy (205 in its effect line; check in game).

Class changes8 Oct

Datamined beta build changes: Penance costs more, Warrior off-hand talents reworked

In short: A datamine of the newest beta build lists talent and spell changes for each class; it is raw game data, so treat it as a preview until Blizzard confirms it.

Details

Penance now costs more mana, 150 instead of 100 at rank 1, and deals less damage and healing. The Warrior talent that widened Battle Shout and Demoralizing Shout now covers every Shout and also cuts their Rage cost by up to 25%; a talent that raised maximum Rage by 30 is gone, and the off-hand talent swaps its hit bonus for more off-hand damage and Rage. Druids get Natural Instinct in place of Predatory Instincts, and Bear Form now forfeits the Energy you would get back on returning to Cat Form and stops it building. Low ranks of Wrath, Fireball, Frostbolt, Smite, Lightning Bolt and Shadow Bolt get new damage ranges, some higher and some lower.

Likely affected Our reading

  • DruidChangeNatural Instinct adds healing from 25% of Intellect; Bear Form forfeits the Energy kept for Cat Form and stops it building.
  • HunterChangeTalent tooltips and proc data change, among them Wing Clip's immobilize talent and a Mongoose Bite chance on marked targets.
  • MageChangeLow ranks of Arcane Missiles, Fireball and Frostbolt get new damage ranges, some higher and some lower.
  • PaladinNerfThe talent that gives extra attacks after a block or a crit taken can now trigger at most once per 1.5 sec.
  • PriestNerfPenance costs more mana, 150 instead of 100 at rank 1, and deals less damage and healing; low Smite ranks hit for less.
  • RogueChangeExpose Armor keeps its armor values; only the aura type behind it changes in the game data.
  • ShamanChangeLightning Bolt rank 2 drops to 26 to 29 damage, while its highest rank listed rises to 79 to 90.
  • WarlockChangeShadow Bolt rank 2 drops to 22 to 27 damage, while rank 4 rises to 58 to 66.
  • WarriorChangeShouts cost up to 25% less Rage; the off-hand talent adds damage and Rage instead of hit; a +30 max Rage talent is removed.

Hotfix8 Oct

Thursday beta maintenance starts earlier than usual

In short: Blizzard took the beta offline for updates an hour after its notice, earlier in the day than on past Thursdays.

Details

Blizzard started early so it could ship and test fixes to systems players don't see, on top of the usual bug fixes and gameplay tuning. Wowhead's report expects about 6 hours of downtime. Blizzard plans to post updated development notes and known issues once the build is out.

Patch notes8 Oct

New beta build: more dungeon XP, Rage fixes for Warriors and Druids, City of Dalaran

In short: This beta build opens the City of Dalaran dungeon, raises XP from dungeon kills by about 20% and fixes several bugs that cut the Rage you get from taking damage.

Details

Party XP now follows the Classic Era rule: each player's share depends on their own level, not on the highest level in the group, and Blizzard expects the two XP changes together to speed up dungeon leveling a lot. Rage from damage taken no longer drops as you add Stamina gear, now counts crits and crushing blows, ignores absorbs, and is tuned for 20% to 40% armor instead of 50%. All beta characters get the full 16 Legacy Points, the Cooldown Manager now covers every class, racials and trinkets, and crits in PvP are no longer weakened. Known issues include broken icons in the Professions window and a pet crit display bug for Hunters with Ferocity.

Likely affected Our reading

  • DruidChangeBear forms get a 50% threat bonus (was 30%), crits give 100% more Rage (was 75%), Thorns is weaker; Natural Instinct adds healing.
  • WarriorChangeMore Rage from damage taken after several fixes; Deep Wounds is needed for Impale again; Last Stand gives the right health.
  • HunterFixDisengage now sheds twice the threat as intended; several talent procs are fixed; Expose Prey lasts 10 sec.
  • MageChangeLow ranks of Frostbolt, Fireball and Arcane Missiles are retuned so each rank is an upgrade; Impact no longer procs off Flamestrike ticks.
  • PaladinNerfRetribution Aura base damage drops by about 33% and its spell power ratio to 6%; Reckoning gets a 1.5 sec cooldown.
  • PriestChangePenance deals and heals less and costs 50% more mana at rank 1, but heals more at ranks 2 and 4; low Smite and Heal ranks retuned.
  • RogueFixA Rogue quest gets map markers.
  • ShamanChangeLow Lightning Bolt ranks are retuned; Fire Nova no longer wastes Elemental Focus; Water Shield's tooltip is fixed.
  • WarlockChangeLow Shadow Bolt ranks are retuned; your current pet is stunned while you summon a new one.

Announcement8 Oct

Over 2,100 beta accounts closed for buying gold, and a trade warning is coming

In short: On the third podcast episode, Josh Greenfield said Blizzard has closed over 2,100 beta accounts that bought gold and almost 1,600 that sold it or ran bots.

Details

Blizzard says it will stay strict on real-money trading and keep improving how it spots it. A future update adds a line to the trade confirmation asking you to check where the gold comes from, and the same warning is planned for accepting mail. Blizzard says it has become good at telling normal trades, such as tips for a portal or payment for crafting, apart from bought gold. Earlier steps against botting and gold buying have their own item.

Announcement8 Oct

Beta week 4: City of Dalaran opens for testing

In short: Testers can now run the City of Dalaran dungeon in week 4 of the beta.

Details

Blizzard shared what week 4 of the beta brings in a social media post. City of Dalaran can be played now. What opened in the previous week stays open for testing, level 30 included.

Announcement8 Oct

Third Forever podcast on dungeons and questing, and a fix for dungeon XP

In short: Blizzard's third podcast episode has three of its designers talk about dungeons, leveling through them and questing, and a forum reply adds a fix for dungeon XP in mixed-level groups.

Details

Countdown To Classic hosts, with Hammerdance as a guest and Blizzard's Rowan Ryder, Jay Hartman and Josh Greenfield; Blizzard calls all three senior game designers, while Wowhead's post also lists Hartman and Ryder as encounter designers. In a forum reply, Blizzard added a fix the episode left out: on the beta, each dungeon kill gave XP by the group's highest level, and now it goes by your own level against the mobs. With the 20% raise to XP from dungeon kills, Blizzard expects dungeons to level you about as fast as the best questing, still slower than in Era, and won't let them become the best way to level. Gold-buying bans and dungeon maps from this episode have their own items.

Announcement8 Oct

Dungeon maps probably won't be added to Forever

In short: On the third podcast episode, designer Jay Hartman said Blizzard likely won't add dungeon maps, because it wants players to explore each dungeon.

Details

Some players have asked for maps to find their way and finish runs faster, while others like working out the route themselves. Hartman said a map leads groups to take the shortest path and skip fights, and Blizzard wants dungeons to feel risky and reward looking around. Wowhead says it will be worth watching whether players still ask for maps once the dungeon XP increase is in.

Announcement8 Oct

Blizzard plans racial changes, expected on the beta next week

In short: On the Forever podcast, Aggrend said racial abilities will change, and the changes should reach the beta with the following weekly update.

Details

Players have argued that some racials are far apart in strength, such as the Dwarf's against the Orc's, and that Horde racials are stronger overall. Aggrend named the Orc and Troll actives, Blood Fury and Berserking, as perhaps too strong, and asked whether weapon skill racials should stay or be replaced. Because Dwarves are the only Alliance race that can play Shaman, their racials also matter for faction balance.