DistillNote

Beta, level cap 30 · data read 11 Oct

Mage news

What changed in WoW Forever, from Blizzard and Wowhead, in our own words. Every item links to the original post.

Newest item 11 Oct · we check the sources every hour.

Saturday 10 Oct

Announcement10 Oct

Blizzard is weighing an earlier unlock level for dual spec

In short: In the beta you get dual spec at level 40 for now, and Blizzard is discussing whether it should come earlier.

Details

On the third podcast episode, the designers talked about whether tanks should need their own talent build for dungeons. Josh Greenfield said dual spec turns on at level 40 for now, that the team is discussing the right level, and half-jokingly floated level thirty. Nothing is decided. An earlier unlock would let you keep a second build for dungeons, such as a tank build, next to the one you quest with.

Likely affected Our reading

  • All classesChangeYou may get a second talent build before level 40, useful for a dungeon role you don't level in.

Friday 9 Oct

Class changes9 Oct

Casting low spell ranks now gains less from spell power and procs less often

In short: In a recent build, spells far below your level get less from your spell damage and healing, and are less likely to trigger talents and class effects.

Details

The spell damage and spell healing tooltips on the character sheet now say that ranks well under your level benefit less from those stats. Such spells also have a lower chance to trigger effects like Frostbite and Omen of Clarity. The developers' example: at level 60, rank 1 Frostbolt has a 0% chance to trigger Frostbite, so you choose between a cheap, quick slow and a shot at Frostbite. Healers who cast low ranks to save mana and avoid overhealing will now heal for less with them.

Likely affected Our reading

  • MageNerfLow-rank spells gain less from spell damage; a level 60 Mage's rank 1 Frostbolt can't trigger Frostbite.
  • DruidNerfLow-rank spells gain less from spell damage and healing and trigger Omen of Clarity less often.
  • PriestNerfLow-rank heals cast to save mana now heal for less and set off talents less often.
  • PaladinNerfLow-rank heals cast to save mana now heal for less and set off talents less often.
  • ShamanNerfLow-rank heals and spells cast to save mana now gain less from spell power and set off talents less often.
  • WarlockNerfLow-rank spells gain less from spell damage and set off talents less often.

Announcement9 Oct

Leveling video shows more zone quests, 9 dungeons and a travel stop in Hillsbrad

In short: An official video on leveling shows added quests in every race's starting area, weapon quests for each class, new pets and 9 more dungeons.

Details

You start out with a weapon and some coins, and each race's starting area now has added quests to find. Cooks can light a fire and build a camp that other players can add to. The Skyborne quests open with an introduction to their culture, new story quests tell how the Forsaken came to have Paladins, and the Wetlands get more quests. On the travel route between the Wetlands and Darkshore, a new stop lets you get off in Hillsbrad.

Likely affected Our reading

  • All classesNewEach class gets weapon quests of its own; Forsaken Paladins also get story quests on how they came to be.

Announcement9 Oct

Weekly roundup: Mage, Shaman, Rogue and Warlock deep dives, and podcast episode 3

In short: The weekly recap points to the class posts for Mage, Shaman, Rogue and Warlock, a new podcast episode, and the posts on the new battleground and PvP progression.

Details

The class posts cover Frostfire Bolt and other mixes of Mage schools, simpler totems and longer weapon imbues for Shaman, and updated talents for Rogue and Warlock. On the podcast, designers Rowan Ryder, Jay Hartman and Josh Greenfield talk about leveling through dungeons and through quests. The recap also links the posts on the Skyborne look and Standard-Definition models, the 15 against 15 Darkspear Islands battleground, and how PvP progression works. The rest is not about Forever's game: the Zul'Aman release for BCCA, a Twitch drop, a mount, transmog bundles and a student art contest.

Likely affected Our reading

  • MageChangeThe class post covers new mixes of Arcane, Fire and Frost, such as Frostfire Bolt.
  • ShamanChangeTotems are easier to handle, weapon imbues last longer, and each tree's builds get more options.
  • RogueChangeThe class post covers updated talents and new combinations to try.
  • WarlockChangeThe class post covers updated talents and new combinations to try.

Thursday 8 Oct

Class changes8 Oct

Datamined beta build changes: Penance costs more, Warrior off-hand talents reworked

In short: A datamine of the newest beta build lists talent and spell changes for each class; it is raw game data, so treat it as a preview until Blizzard confirms it.

Details

Penance now costs more mana, 150 instead of 100 at rank 1, and deals less damage and healing. The Warrior talent that widened Battle Shout and Demoralizing Shout now covers every Shout and also cuts their Rage cost by up to 25%; a talent that raised maximum Rage by 30 is gone, and the off-hand talent swaps its hit bonus for more off-hand damage and Rage. Druids get Natural Instinct in place of Predatory Instincts, and Bear Form now forfeits the Energy you would get back on returning to Cat Form and stops it building. Low ranks of Wrath, Fireball, Frostbolt, Smite, Lightning Bolt and Shadow Bolt get new damage ranges, some higher and some lower.

Likely affected Our reading

  • DruidChangeNatural Instinct adds healing from 25% of Intellect; Bear Form forfeits the Energy kept for Cat Form and stops it building.
  • HunterChangeTalent tooltips and proc data change, among them Wing Clip's immobilize talent and a Mongoose Bite chance on marked targets.
  • MageChangeLow ranks of Arcane Missiles, Fireball and Frostbolt get new damage ranges, some higher and some lower.
  • PaladinNerfThe talent that gives extra attacks after a block or a crit taken can now trigger at most once per 1.5 sec.
  • PriestNerfPenance costs more mana, 150 instead of 100 at rank 1, and deals less damage and healing; low Smite ranks hit for less.
  • RogueChangeExpose Armor keeps its armor values; only the aura type behind it changes in the game data.
  • ShamanChangeLightning Bolt rank 2 drops to 26 to 29 damage, while its highest rank listed rises to 79 to 90.
  • WarlockChangeShadow Bolt rank 2 drops to 22 to 27 damage, while rank 4 rises to 58 to 66.
  • WarriorChangeShouts cost up to 25% less Rage; the off-hand talent adds damage and Rage instead of hit; a +30 max Rage talent is removed.

Patch notes8 Oct

New beta build: more dungeon XP, Rage fixes for Warriors and Druids, City of Dalaran

In short: This beta build opens the City of Dalaran dungeon, raises XP from dungeon kills by about 20% and fixes several bugs that cut the Rage you get from taking damage.

Details

Party XP now follows the Classic Era rule: each player's share depends on their own level, not on the highest level in the group, and Blizzard expects the two XP changes together to speed up dungeon leveling a lot. Rage from damage taken no longer drops as you add Stamina gear, now counts crits and crushing blows, ignores absorbs, and is tuned for 20% to 40% armor instead of 50%. All beta characters get the full 16 Legacy Points, the Cooldown Manager now covers every class, racials and trinkets, and crits in PvP are no longer weakened. Known issues include broken icons in the Professions window and a pet crit display bug for Hunters with Ferocity.

Likely affected Our reading

  • DruidChangeBear forms get a 50% threat bonus (was 30%), crits give 100% more Rage (was 75%), Thorns is weaker; Natural Instinct adds healing.
  • WarriorChangeMore Rage from damage taken after several fixes; Deep Wounds is needed for Impale again; Last Stand gives the right health.
  • HunterFixDisengage now sheds twice the threat as intended; several talent procs are fixed; Expose Prey lasts 10 sec.
  • MageChangeLow ranks of Frostbolt, Fireball and Arcane Missiles are retuned so each rank is an upgrade; Impact no longer procs off Flamestrike ticks.
  • PaladinNerfRetribution Aura base damage drops by about 33% and its spell power ratio to 6%; Reckoning gets a 1.5 sec cooldown.
  • PriestChangePenance deals and heals less and costs 50% more mana at rank 1, but heals more at ranks 2 and 4; low Smite and Heal ranks retuned.
  • RogueFixA Rogue quest gets map markers.
  • ShamanChangeLow Lightning Bolt ranks are retuned; Fire Nova no longer wastes Elemental Focus; Water Shield's tooltip is fixed.
  • WarlockChangeLow Shadow Bolt ranks are retuned; your current pet is stunned while you summon a new one.

Wednesday 7 Oct

Class changes7 Oct

Mage and Shaman changes: Frostfire Bolt, Ice Lance, Lava Burst and easier totems

In short: Blizzard listed what changes for Mages and Shaman in Forever: Mages get a spell that counts as Fire and Frost for hybrid builds, and Shaman totems and imbues take less upkeep.

Details

Mages learn Frostfire Bolt at level 40, and new talents include Arcane Blast, Missile Barrage, Heating Up, Ice Lance and Fingers of Frost. Cone of Cold lasts less and Improved Blizzard slows less, to curb farming by gold sellers and boosters. Shaman buff totems now last 5 minutes and can be summoned as a set, recalled or moved, and weapon imbues last 60 minutes and stack with oils and stones. Blizzard added the removal of Elemental Mastery and Nature's Guidance to the post after it went up, and says Totemic Recall doesn't refund mana in the beta yet.

Likely affected Our reading

  • MageChangeFrostfire Bolt opens Fire and Frost hybrids; Arcane Blast and Ice Lance are new; Cone of Cold and Blizzard get weaker.
  • ShamanChangeTotems are easier to place and keep up; Lava Burst, Maelstrom Weapon and Riptide are new; Elemental Mastery is gone.

Announcement7 Oct

How PvP progress works: Honor buys gear, ranks unlock the epic upgrades

In short: Honor is a currency for PvP gear, Rank Points move you up the old ranks to High Warlord or Grand Marshal with a weekly cap, and each season adds weekly tasks.

Details

Honor comes from kills, battlegrounds and PvP quests; Rank Points come from battlegrounds and PvP quests, and holiday-week battlegrounds give more of both. Honor rates are now closer across maps, so Alterac Valley is no longer the obvious choice. Honor buys a blue set; each epic piece is an upgrade of the blue one using an Emboldened Seal, and seals unlock by rank, from bracers and belt at rank 8 to weapons at rank 14. Specs that lacked PvP gear get it, such as Shaman healer, melee and caster sets, and the PvP tab of your character pane shows your rank and what you can buy.

Likely affected Our reading

  • All classesChangePvP gear comes from Honor plus seals locked by rank; Shaman gain healer, melee and caster PvP sets.

Friday 2 Oct

Other2 Oct

Field Researcher's Loop from the 20-book library quest is no longer Rogue-only

In short: Any class can now pick Field Researcher's Loop, one of two rings from the quest for handing in 20 library books; it used to be for Rogues only.

Details

Library books found around the world unlock quests, and 20 of them open the Greater Friend of the Library quest, with a choice of two rings. One of them, Field Researcher's Loop, was limited to Rogues and is now open to every class. A Wowhead reader shared which books an Alliance player can collect to reach 20, and with the level cap now at 30 some of them should be easier to get.

Likely affected Our reading

  • All classesChangeField Researcher's Loop from the 20-book quest is open to every class, not only Rogues.

Thursday 1 Oct

Class changes1 Oct

Datamined talent and spell changes for most classes in a new beta build

In short: A datamine of the build lists talent and spell tooltip changes for most classes; it is raw game data, so treat it as a preview until Blizzard's notes confirm it.

Details

Moonkin Form now raises party crit by 3%, not stacking with Leader of the Pack, and Druids get Shifting Power, which turns mana into 40 Energy. One Hunter shot now lets the 3 shots after it reach 10 yards farther, and its own range goes up to 45 yd. The Fire talent Hot Streak is renamed Heating Up, Holy Shield's block bonus rises to 30% from 20%, and Disease Cleansing Totem lasts 300 sec instead of 120. Some Warrior lines don't match Blizzard's notes for the same build: the datamine still shows Unbridled Wrath giving more Rage with two-handed weapons.

Likely affected Our reading

  • DruidChangeMoonkin Form adds 3% party crit; Shifting Power trades mana for 40 Energy, and a talent cuts its cooldown by up to 8 sec.
  • HunterChangeOne ranged shot now lets the 3 shots after it reach 10 yards farther; a parry talent drops to 5% at max rank, from 10%.
  • Fire MageChangeHot Streak is now Heating Up: some Fire spell crits cut your next Pyroblast's cast time by 25%, stacking 3 times.
  • Protection PaladinBuffHoly Shield raises block chance by 30%, up from 20%.
  • Shadow PriestChangeSpirit Tap can also trigger when a Vampiric Embrace target dies; a talent lets Devouring Plague jump on a kill.
  • ShamanBuffDisease Cleansing Totem lasts 300 sec instead of 120.
  • Affliction WarlockChangeSoul Harvesting is now Soul Harvest: a kill under Drain Soul raises mana regen by up to 100% for 10 sec.
  • WarriorChangeDual Wield Specialization and Unbridled Wrath tooltips change; some lines differ from Blizzard's notes.

Patch notes1 Oct

Beta build lifts the cap to 30, adds a Wetlands dungeon and changes every class

In short: The build raised the beta's level cap to 30, opened Razorfen Downs, Uldaman and a new dungeon in the Wetlands, cut dungeon quest experience and brought changes for every class.

Details

Druids lose Tiger's Fury, every form now ignores Disarm, and Feral gets Shifting Power, which turns mana into 40 Energy. Holy Shield's block bonus rises to 30% from 20% while Redoubt drops, Combustion goes back to 3 charges, and Warriors get 75% more Rage from crits with basic attacks, though Blizzard's separate Warrior post from the same day gives a higher figure. Beyond classes, dungeon quests give 50% less bonus experience, the Honor cap goes up to 25,000, most PvP gear costs about 50% more, and each creature can be skinned once. Blizzard's known issues list for the build includes enemies parrying from behind at close range and Dual Wield Specialization adding hit to both hands.

Likely affected Our reading

  • All classesChangeEvery class has changes: Druids lose Tiger's Fury, Holy Shield blocks more, Combustion is back to 3 charges.

Wednesday 23 Sept

Announcement23 Sept

Legacy System explained: account-wide points that buy perks for each character

In short: Blizzard's guide to the Legacy System: finishing challenges earns points shared across your account, and each character spends them on its own perks.

Details

Most players unlock it when a first character hits level 25. There are sixty-five challenges in six groups: classes, professions, PvP, adventure, dungeons and raids. Each character can spend up to 16 points at launch in three trees, Professions, Adventure and Resourcefulness, on perks such as cheaper vendors, more rested experience or unlocking talents 5 levels sooner. One character alone can earn up to 29 points, so alts are optional; points also unlock four rewards (a toy rifle, a bear cub pet, a tabard and a mount), and Hardcore will get 12 challenges of its own.

Likely affected Our reading

  • All classesNewLegacy points buy perks per character, such as unlocking talents 5 levels sooner or cheaper flights.