Class changes1 Oct
In short: A datamine of the build lists talent and spell tooltip changes for most classes; it is raw game data, so treat it as a preview until Blizzard's notes confirm it.
Details
Moonkin Form now raises party crit by 3%, not stacking with Leader of the Pack, and Druids get Shifting Power, which turns mana into 40 Energy. One Hunter shot now lets the 3 shots after it reach 10 yards farther, and its own range goes up to 45 yd. The Fire talent Hot Streak is renamed Heating Up, Holy Shield's block bonus rises to 30% from 20%, and Disease Cleansing Totem lasts 300 sec instead of 120. Some Warrior lines don't match Blizzard's notes for the same build: the datamine still shows Unbridled Wrath giving more Rage with two-handed weapons.
Likely affected Our reading
- Druid◆ChangeMoonkin Form adds 3% party crit; Shifting Power trades mana for 40 Energy, and a talent cuts its cooldown by up to 8 sec.
- Hunter◆ChangeOne ranged shot now lets the 3 shots after it reach 10 yards farther; a parry talent drops to 5% at max rank, from 10%.
- Fire Mage◆ChangeHot Streak is now Heating Up: some Fire spell crits cut your next Pyroblast's cast time by 25%, stacking 3 times.
- Protection Paladin▲BuffHoly Shield raises block chance by 30%, up from 20%.
- Shadow Priest◆ChangeSpirit Tap can also trigger when a Vampiric Embrace target dies; a talent lets Devouring Plague jump on a kill.
- Shaman▲BuffDisease Cleansing Totem lasts 300 sec instead of 120.
- Affliction Warlock◆ChangeSoul Harvesting is now Soul Harvest: a kill under Drain Soul raises mana regen by up to 100% for 10 sec.
- Warrior◆ChangeDual Wield Specialization and Unbridled Wrath tooltips change; some lines differ from Blizzard's notes.
Class changes1 Oct
In short: A beta build gave Warriors more Rage from crits, reworked Fury talents so Flurry is easier to reach, and moved Protection talents up for players without a shield.
Details
Crits now give 100% more Rage than other hits, up from 75% more, and a bug that let Dual Wield Specialization add hit to both weapons is fixed. In Fury, Improved Cleave and Boundless Rage are gone; Lingering Rage, Furious Precision and Gore Drinker are new; Death Wish instead of Enrage now leads to Flurry; Whirlwind hits with both weapons without a talent; and Bloodthirst scales at 45% of Attack Power, up from 35%. Berserker Rage comes at level 30 instead of 32. In Protection, Iron Will moves over from Fury, Toughness is removed, and Improved Bloodrage, Improved Revenge, Improved Disarm and Improved Shield Bash each move up a row, so Warriors without a shield reach the middle sooner.
Likely affected Our reading
- Warrior◆ChangeCrits give more Rage, the Dual Wield Specialization hit bug is fixed, and Berserker Rage arrives at level 30.
- Fury Warrior◆ChangeNew talents Lingering Rage, Furious Precision and Gore Drinker; Flurry needs Death Wish; Bloodthirst hits harder.
- Protection Warrior◆ChangeIron Will joins the tree and four talents move up a row, so builds without a shield reach the middle sooner.
Patch notes1 Oct
In short: The build raised the beta's level cap to 30, opened Razorfen Downs, Uldaman and a new dungeon in the Wetlands, cut dungeon quest experience and brought changes for every class.
Details
Druids lose Tiger's Fury, every form now ignores Disarm, and Feral gets Shifting Power, which turns mana into 40 Energy. Holy Shield's block bonus rises to 30% from 20% while Redoubt drops, Combustion goes back to 3 charges, and Warriors get 75% more Rage from crits with basic attacks, though Blizzard's separate Warrior post from the same day gives a higher figure. Beyond classes, dungeon quests give 50% less bonus experience, the Honor cap goes up to 25,000, most PvP gear costs about 50% more, and each creature can be skinned once. Blizzard's known issues list for the build includes enemies parrying from behind at close range and Dual Wield Specialization adding hit to both hands.
Likely affected Our reading
- All classes◆ChangeEvery class has changes: Druids lose Tiger's Fury, Holy Shield blocks more, Combustion is back to 3 charges.