Feral Combat Druid guide
Talent trees, every tier list's rating and the sim: the Feral Combat tab.
In short
- One tree for two roles: a tank in Bear Form and a melee damage dealer in Cat Form.
- Number 9 of 20 damage specs in our newest sim run, at 715 DPS, and number 2 of 3 tanks. Sourced: Sim · 11 Oct run
- Your weapon still matters in forms: Cat and Bear damage scales with the equipped weapon, so a weapon is the upgrade to look for. Sourced: Guide · 2 Oct
- Weak spot early: Cat Form only comes at level 20, from the Moonglade class quest. Sourced: Guide · 2 Oct
How it plays
Up to level 30. In Cat Form: Prowl, open with Rake, Shred from behind, Primal Bite as the builder from the front once Savage Fury 2 of 2 opens it, and Rip at five combo points. In Bear Form for groups: Maul, Swipe and Demoralizing Roar. Bear crits give 100% more Rage since 8 Oct, and Demoralizing Roar now causes threat. Ferocity, Feral Instinct and Feral Swiftness come first, then Savage Fury, Primal Bite and Thick Hide for bear armor.
Sourced: Dev notes · 8 Oct, Talent database
At level 60. Theory Cat: Shred and Primal Bite to build, Rip at five, Ferocious Bite to spend. Shifting Power turns 55% of your base mana into 40 Energy; since 8 Oct it can't be used at full Energy. Use Berserk on cooldown: for 15 sec Primal Bite hits up to 3 targets with no cooldown, and combo-point abilities get 100% more crit chance. Bear: Feral Charge, Maul, Swipe and Lacerate. Leader of the Pack gives your party 3% crit chance in either form.
Sourced: Talent database, Dev notes · 8 Oct Source pending
Talents at a glance
Level 20: Ferocity 5, Feral Instinct 3, Feral Swiftness 2, Savage Fury 1
Ferocity crit, Feral Instinct (Bear threat + Prowl), Feral Swiftness; one Savage Fury (row 3 at 10). Bear at 10, Cat at 20.
Recommendation · See the trees · Open in the calculator
Level 30: Ferocity 5, Feral Instinct 3, Feral Swiftness 2, Thick Hide 2, Savage Fury 2, Feral Charge 1, Sharpened Claws 2, Primal Bite 1, Predatory Strikes 3
Savage Fury 2/2 unlocks Primal Bite (row 4 at 15); Feral Charge, Sharpened Claws, Predatory Strikes; Thick Hide for bear duty.
Recommendation · See the trees · Open in the calculator
Level 60: Ferocity 5, Heart of the Wild 5, Feral Instinct 2, Feral Swiftness 2, Thick Hide 3, Savage Fury 2, Feral Charge 1, Sharpened Claws 2, Primal Bite 1, Predatory Strikes 3, Blood Frenzy 2, Shredding Attacks 3, Shifting Power 1, Leader of the Pack 1, Improved Shifting Power 2, Natural Reaction 5, Rend and Tear 3, Berserk 1, Furor 5, Naturalist 2
Berserk requires Leader of the Pack; Rend and Tear requires Predatory Strikes 3/3; Blood Frenzy requires Sharpened Claws 2/2 — all paid. King of the Jungle's 3 points became Shifting Power 1 + Improved Shifting Power 2 (Improved Shifting Power requires Shifting Power). Natural Reaction 5/5 for bear. Shredding Attacks 3/3, because Shifting Power requires it; the point comes from Feral Instinct (from 3 to 2). Feral Swiftness stays 2/2 for its dodge (+2% per point), which matters for bear. Restoration: Furor 5/5, Naturalist 2.
Theory · See the trees · Open in the calculator
Rotation at level 30
RecommendationSingle target
Open with Prowl, Ravage (32)/Rake, Shred.
- Cat: Shred from behind (Shredding Attacks −18 Energy)
- Primal Bite (talent) as builder from the front
- Rip at 5
- Shifting Power not yet (row 4 — the leveling order takes it at 34)
- Bear in groups: Maul, Swipe, Demoralizing Roar; Primal Bite threat doubled (1 Oct)
Groups
- Bear: Swipe (scales with 3% AP since 1 Oct)
Tip
Bear crits generate 75% more Rage (1 Oct); forms are immune to Disarm.
Stats
Each guide's stat order as it gives it, the sim's stat weights, then ours. Guides dated before the last big tuning are shown but not counted.
Guides agreeSame order on 2 guides.
| Where | Stat order |
|---|---|
| Guide · 7 Oct PvE, level 30 · read 12 Oct | Weapon damage › Hit and Expertise › Crit › Strength › Agility › Stamina › Spirit › Intellect › Spell power |
| Guide · 1 Oct PvE, level 20 · read 12 Oct | Weapon damage › Hit and Expertise › Crit › Strength › Agility › Stamina › Spirit › Intellect › Spell power |
| Guide · 9 Oct leveling, level 30 · read 12 Oct | Not ranked |
| Sim · stat weights level 60 · run 12 Oct, 5,000 iterations | Per 1%: Crit 4.52 › Hit 2.85 tied with Expertise 2.72 › Attack speed 2.04 Per point: Physical damage 2.19 › Agility 0.451 › Strength 0.435 › Attack power 0.181 tied with Attack power in feral forms 0.181 › Armour penetration 0.0648 The DPS each stat adds, for a level-60 character on the engine's preset gear in a 2-minute fight on a beta engine: a direction, not a verdict. = marks a tie: stats within each other's margin. Not counted toward "Guides agree". Where they differ: ours puts Hit or expertise before Crit, which the sim weighs higher per 1%. |
| Ours Recommendation | Weapon damage › Hit or expertise › Agility › Crit › Strength › Stamina and armor (bear first) Where ours differs: ours puts Agility before Crit and Strength, which both guides rank higher. |
Race
Each guide's race picks for Feral Combat, then our pick for the Druid.
Alliance
One guideNight Elf on 1 guide.
- Guide · 7 Oct PvE, level 30 · read 12 OctNight Elf
- Guide · 1 Oct PvE, level 20 · read 12 OctNot given
- Guide · 9 Oct leveling, level 30 · read 12 OctNight Elf
- Ours, for the Druid RecommendationNight Elf S
Horde
One guideTauren on 1 guide.
- Guide · 7 Oct PvE, level 30 · read 12 OctTauren
- Guide · 1 Oct PvE, level 20 · read 12 OctNot given
- Guide · 9 Oct leveling, level 30 · read 12 OctTauren
- Ours, for the Druid RecommendationTauren S
Professions
Guides agreeThe same professions on 2 guides.
- Guide · 7 Oct PvE, level 30 · read 12 OctSkinning, Leatherworking, Herbalism, Alchemy
- Guide · 1 Oct PvE, level 20 · read 12 OctSkinning, Leatherworking, Herbalism, Alchemy
- Guide · 9 Oct leveling, level 30 · read 12 OctNot given
- Ours, for the Druid RecommendationHerbalism + Alchemy; or Skinning + Leatherworking
Level 20: best and second best per slot
| Slot | Best | Second best |
|---|---|---|
| Head | Brawler's Leather Hood Crafted: Leatherworking | — |
| Neck | Erudite's Amulet quest Friend of the Library | — |
| Shoulders | Serpent's Shoulders Wailing Caverns (Embrace of the Viper set — full set turns Cat Form into a serpent) | — |
| Back | Grave Shroud Ruins of Lordaeron | — |
| Chest | Brawler's Leather Armor Crafted: Leatherworking | — |
| Hands | Brawler's Leather Gloves Crafted: Leatherworking | — |
| Waist | Brawler's Leather Belt Crafted: Leatherworking | — |
| Legs | Deepgrave Trousers quest An Ancient Grudge | Brawler's Leather Pants Crafted: Leatherworking |
| Feet | Brawler's Leather Boots Crafted: Leatherworking | — |
| Ring | Seal of Sylvanas quest Arugal Must Die — Shadowfang Keep | — |
| Trinket | Snake Eye Kaleidoscope Wailing Caverns | — |
| Two-Hand | Hammerbone quest Leaders of the Fang — Wailing Caverns | Segmented Spider Leg Ruins of Lordaeron |
Sourced: Guide · 26 Sep
Level 60: where gear will come from
- Pre-raid: the level 50–60 dungeons — Blackmaw Hold, the Drowned City, Krol'dok Stronghold, Alcaz Prison, Shaper's Terrace — plus the Mount Hyjal endgame zone quests.
- Crafted: Blacksmithing specialized plate sets (Forever gives every crafting profession spec-flavoured sets — the L20 'Veteran's / Crusader's' lines are the first tier); Mining +5% Stamina.
- Enchanting: ring enchants (Health) are new; Alchemy's Philosopher's Stone trinket scales with skill.
- Raids open 9 December (Barrow Deeps 10, Hyjal Summit 20, Onyxia's Lair 40) — no loot tables are public, so no level-60 BiS exists yet.
Theory
What changed for Feral Combat
8 Oct: Bear/Dire Bear crits generate 100% more Rage (was 75%); threat in Bear and Dire Bear Form +50% (was 30%); Demoralizing Roar now causes threat; Rage from damage taken reworked, so expect more Rage when hit.
Sourced: Dev notes · 8 Oct
Thorns base damage back to Vanilla values, spell power ratio 6% (was 13.3%); Wrath ranks 1–5 retuned so each new rank is an upgrade; Mana Potions now work in Bear, Dire Bear and Cat Form.
Sourced: Dev notes · 8 Oct
Feral: Predatory Instincts is now called Natural Instinct and also adds 12/25% of Intellect as spell healing; Shifting Power is unusable at full Energy; Wolfshead Helm: +5 Energy on Shifting Power, Rage effect unchanged.
Sourced: Dev notes · 8 Oct
1 Oct: Bear/Dire Bear crits generate 75% more Rage; Swipe scales with 3% of AP; Primal Bite threat roughly doubled; all forms immune to Disarm; Faerie Fire no longer resets swing timers; Tiger's Fury and King of the Jungle removed; new talents Shifting Power (row 4) and Improved Shifting Power (row 5, −4/8 sec cooldown); Shredding Attacks moved to row 3.
Sourced: Dev notes · 1 Oct
Mangle renamed Primal Bite (its debuff was removed); Primal Fury renamed back to Blood Frenzy; Feral Charge (Cat) can no longer be cast on allies.
Sourced: Dev notes · 24 Sep
Wrath base damage +~50%; Thorns scales with the caster's spell power.
Sourced: Dev notes · 24 Sep